For being an old game, this hidden gem has given me more goosebumps and of "that uneasy feeling" than outlast. But why does such an old game outdo the scaring, compared to the newer, prettier games? I believe when a horror game reeeeaaallly focuses on the audio, the atmosphere it creates can really get into the minds of the players. The reveal SHODAN for example had some AMAZING audio effects. It created the sence that something wasn't right with the AI; that she shouldn't be trusted. A similar effect happens with The Many. So please, don't JUST focus on visuals. I think the fans of the series really enjoyed the audio and would like to see it evolve as well!